Video Mobile Console Download
Wanted to figure out some game facts of Video Mobile Console Download in 2019. I ended up with a nice list of funny and crazy game facts!
There are now more than 2.5 billion gamers across the world. Combined, they will spend $152.1 billion on games in 2019, representing an increase of +9.6% year on year. Console will be the fastest-growing segment this year, growing +13.4% year on year to $47.9 billion in 2019
Mobile Gaming Industry, Almost 50% of the Global Games Market. According to revised Newzoo research, the global games market was predicted to be worth $134.9 billion in 2018. The largest sector of this was mobile gaming which was estimated to be worth $63.2 billion, 47% of the global games market.
Video Mobile Console Download Game
The Video Games‘ Industry is Bigger Than Hollywood. Video games have higher incomes than the music and movie industries combined. … In just 3 days, the game registered revenue of 1,000 million dollars. It went on to become the highest grossing entertainment product of all time.
There are approximately 2.2 billion gamers in the world. Out of the estimated 7.6 billion people living on earth, as of July 2018, that means almost a third of people on this planet are gamers. Out of those 2.2 billion gamers, 1.2 billion of those who play games are playing games on a PC.
The top 5 countries in total gaming revenue—China, Germany, Japan, the UK, and the US—combined account for 69.8 percent of total revenue of top 100 countries worldwide. In 2017, China had the highest total gaming revenue, at an estimated $32.54 billion, or about one-third of total game revenue worldwide.
Tencent’s multiplayer online battle arena (MOBA) title “Honor of Kings” grossed nearly $2 billion in 2018, making it the highest grossing mobile game of the year, according to market intelligence company Sensor Tower.
Statistically, video games are now the most popular and profitable form of entertainment. … Last year, the gaming industry produced an estimated revenue of $116 billion, beating TV and TV streaming services’ $105 billion, and that’s as close as the industry wars got.
Video gamers spend an average of 5.96 hours each week playing games. 20.1 percent play for an hour or less each week. 36.2 percent play between one and four hours each week.
The report suggested that 63 percent of mobile gamers are women and 37 percent are men. Additionally, of the women who play mobile games, 60 percent play a mobile game every day, compared to 47 percent of males.
- Improves coordination. …
- Improves problem-solving skills. …
- Enhances memory. …
- Improves attention and concentration. …
- It is a great source of learning. …
- Improves the brain’s speed. …
- Enhances multitasking skills. …
- Improves social skills.
A PC is the most popular gaming platform among developers, and its lead over consoles and mobile is growing. According to a Game Developers Conference survey of nearly 4,000 developers, over 56 percent of respondents had released their last game on PCs, the first time the figure has topped 50 percent.
The most recent figures show that League of Legends has an active player base of over 80 million monthly players. Or over 27 million players every single day.
American professional Dota 2 player Sahil Arora, who goes by the alias ‘UNiVeRsE’ is the world’s highest eSports earner with total earnings of $2,720,623.84. The 27-year-old gamer is also the highest earner in all of the United States.
Playing video games can relieve your stress, reduce your depression, and make you feel better. … Enough evidence in fact, that if video games aren’t a regular part of your life right now, adding a bit of game-playing time to your schedule could actually improve your mental health in many surprising ways.
Video game addiction is described as an impulse control disorder, which does not involve use of an intoxicating drug and is very similar to pathological gambling. … Some suffering from video game addiction may develop an emotional attachment to on-line friends and activities they create on their computer screens.