Unstoppable Games, led by CEO Nick Lexmond, has been working on its flagship game, Influence, for more than a decade. The game, which is built on the Starknet blockchain, is a massively multiplayer online (MMO) game set in a star system that is about 15 light years away from Earth. The NFT-based game is centered on the idea of how humans would survive in an asteroid belt and deal with the logistical complexity of dealing with independently orbiting bodies.
Unstoppable Games is working on creating an \”unstoppable game\” that cannot be turned off or controlled by a central authority. The contracts for the game are open, and players have ownership over the game\’s stewardship.
Unstoppable Games has sold collections of non-fungible tokens (NFTs) for the game\’s 250,000 asteroids generating over $5.5 million in revenue. With the new investment from StarkWare, Unstoppable Games plans to grow from a team of eight. Furthermore, Unstoppable is launching its game on desktops first, with a mobile experience planned for the future.
Choosing Starknet for Influence
Unstoppable Games\’ choice of Starknet for its blockchain protocol is an interesting one. While other companies have turned to Layer 2 or Layer 1 blockchain protocols such as Polygon or Solana, Lexmond chose StarkWare because of its approach to security for the blockchain. He was also drawn to the roll-up approach and the cheaper fees for minting assets. He acknowledges that Starknet has challenges built around a non-solidity, non-Ethereum Virtual Machine technology base, but ultimately the advantages will make it worth it.
Starknet also allows Unstoppable Games to create an \”unstoppable game\” that cannot be turned off by a central authority. The contracts for the game are open, and players have ownership over the game\’s stewardship. This creates a game that is not only unique but also ensures that players have a say in how the game evolves over time.
Unstoppable Games\’ Team and Scope
Unstoppable Games has a tiny team, but Lexmond said the scope of the project is limited. While Lexmond hasn\’t run a game studio before, other team members have. He felt he wanted to set goals that were achievable with a more limited scope at the outset. The initial part of the game will be \”exploitation,\” where the players exploit the resources of the asteroid belt. After the initial launch, the company will add things like skill trees, invention mechanics, and conflicts.
While the game will launch on the desktop first, a mobile experience is planned for the future. Unstoppable Games is opting for 100% of all transactions on the blockchain, creating an \”unstoppable game\” that cannot be turned off or controlled by a central authority. The contracts for the game are open, and players have ownership over the game\’s stewardship. This creates a game that is not only unique but also ensures that players get involved in it.
Starknet\’s Approach to Security
While other gaming companies have opted for Layer 1 or Layer 2 blockchain protocols such as Polygon or Solana, Unstoppable Games chose StarkWare for its approach to blockchain security. According to Lexmond, Starknet\’s roll-up approach and cheaper fees for minting assets were major factors in the decision. He acknowledged the challenges posed by the non-solidity, non-Ethereum Virtual Machine technology base but ultimately believed that the advantages outweighed the disadvantages.
NFT Sales and Investment in Unstoppable Games
NFTs play a crucial role in Unstoppable Games\’ business model. Lexmond began selling collections of NFT assets for the game\’s 250,000 asteroids in 2021. Some of them have already been sold, while others are being reserved for those who join after the game starts. The NFT sales generated more than $5.5 million in proceeds for Unstoppable Games. This revenue stream, along with the recent investment from StarkWare, will allow the company to expand.
One of the key aspects of Unstoppable Games\’ vision for blockchain gaming is player ownership. The contracts themselves are open, people can access them, both read and write. Permission works in that sense. Unstoppable Games is very open about its data. If there are any developers in the community who request it, they also give them data dumps and assets. That is, the game stewardship can be picked up by the community thanks to player ownership.
Despite the potential for exponential growth, Lexmond has decided to take a measured approach with Unstoppable Games. The company has a small team and the scope of the project is limited. Rather than promising the world, the initial part of the game will be focused on exploitation. In exploitation, players exploit the resources of the asteroid belt. After the initial launch, the company will add skill trees, invention mechanics, and conflicts. By setting achievable goals and maintaining alignment with the community, Unstoppable Games hopes to produce a game that truly lives up to its name.
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