Crypto game NFT

Lionel Messi Backs Web3 Startup Matchday, Raising $21M in Seed Round

Lionel Messi\’s Play Time invests in Matchday, an upcoming NFT blockchain football game in Web3 that will offer true ownership.

FIFA is working with the studio to make Web3 games, which will be backed by professional soccer star Lionel Messi\’s venture capital firm, Play Time.

The Web3 gaming startup Matchday has raised $21 million in seed capital for developing a range of soccer games. Notably, one of the companies funding Matchday is owned by soccer legend, Lionel Messi. In addition to Messi\’s company, Play Time Sports – Tech HoldCo LLC, venture capital firms such as Courtside Ventures, Greylock, Capricorn Investment Group, Horizon Ventures, and HackVC have also invested in the project.

Messi Invests in Web3 Football Blockchain Game

Matchday has teamed up with both Argentine soccer player Lionel Messi and Spanish soccer star Alexia Putellas. Putellas is the founder of the company\’s new game series on a global scale. Messi, who is the captain of the Argentine national team and plays for Paris Saint-Germain FC, has put a lot of money into the NFT space. He is one of the best football players who has put a lot of money into NFTs.

Lionel Messi currently serves as the brand ambassador of Sorare, a popular NFT fantasy football game, and Socios, a fan token platform. In addition to his ambassadorship, he has also made an investment in Sorare. Messi has reportedly entered into an endorsement deal with Socios worth $20 million. Additionally, he has launched an official NFT collectible through the Ethernity Chain Platform.

Derrick Ko, co-founder and CEO of Matchday, said in a statement that the company is making a game for a group of soccer fans that hasn\’t been reached yet. He also said that the game will be set up for people who don\’t play it all the time. In the same way, Matchday\’s chief gaming officer, Sebastian de Halleux, said he was excited about the game.

NFT Game Matchday

Matchday\’s chief gaming officer, Sebastian de Halleux, said that the new game will be easy for anyone to play and will focus on giving players real ownership of digital items that they can be proud of. Matchday has been making soccer games for a long time and has official licenses from FIFA and FIFPRO, the players association. In a statement, De Halleux said, \”Our games will be open to all players and will be based on true ownership of digital items that will be a source of pride for all players.\”

The company is confident about its next project because Halleux has worked on similar projects before at Electronic Arts, a big game publisher. Halleux worked on the FIFA game series and the Madden NFT game series while he was at Electronic Arts.

Reasons behind Football in Web3

Stats show that Web3 users have spent about $4.3 billion on non-fungible tokens (NFTs), which give the user ownership. With their new project, Matchday is building on the idea that \”ownership is equal to emotion.\” The company thinks that blockchains can help football fans feel like they own the game.

Matchday was the first to suggest making a soccer game based on the blockchain. The fact that experts like FIFA, the official group in charge of the World Cup, are involved makes it important. The players\’ union, FIFPRO, is also involved. Derrick Ko, co-founder and CEO of Matchday, said in a statement that the games will be made for \”casual\” users. \”We are building for a football audience that hasn\’t been reached yet,\” Ko said.

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Lionel Messi, Backs Web3 Startup Matchday, Raising $21M in Seed Round

Matchday has also gotten help from some of the biggest venture capital firms. One of these is Play Time Sports – Tech HoldCo LLC, which is owned by Lionel Messi, a famous football player. The company plans to launch in 2023, along with a player card made by the NFT. Different football players from all over the world will be shown on the card. Once the game is out in full, players will be able to buy and use these cards.

Inspirations behind Matchday

Without a doubt, football is the most popular sport in the world. It is thought that almost 3.5 billion people around the world play the game. Football is a lot of fun to watch, but it also opens up a lot of business opportunities. The chief gaming officer of Matchday talks about numbers from FIFA that show that about 5 billion people watched the World Cup on average in 2022.

Sebastian de Halleux highlighted that games are also highly popular among people, in addition to football. According to statistics, nearly 3.5 billion people worldwide play video games. Moreover, they spend over $2900 billion on gaming, surpassing the amount spent on other entertainment forms such as music and movies. Although both sectors generate huge revenue, Sebastian proposed the concept of integrating them. This was the inspiration that led to the development of the Matchday project.

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NFTs In Games Inevitable

NFTs in Video Games is Inevitable: Here\’s Why You Should Embrace it

Despite the reluctance, there is an apparent shift from conventional gaming to NFTs and Blockchain-based Web3 games. The world of gaming has changed a lot in the last decade or so. The introduction of NFTs and in-game finance has revolutionized the gaming experience, attracting the masses that weren’t that much in the gaming world. People were hesitant over spending money on in-game items even before the introduction of NFTs. Just 23% of gamers buy in-game products according to a recent survey. However, developers might use this business model effectively given the amount of money that is accessible to companies that offer in-demand game assets.

But why is NFT gaming the future of video games? There\’s an evolutionary reason behind it, let\’s find out.

Pay to Access In-Game Accessories

It all began with the introduction of buyable horse armor in The Elder Scrolls 4: Oblivion for $2 in 2006. It was the beginning of downloadable content (DLC) after full access. Despite the criticism and reluctance, this was the start of a major shift in the games industry and its business structures, opening the door for in-game assets and downloadable content. From pay-to-play, the gaming industry moved to free-to-play and then towards DLC.

Since then, some of the most popular video games have made use of in-game purchases a lot. Free games, like League of Legends and Fortnite, made a hell lot of fortune despite being free to play. The micro-transactions took the market size to around US$67.28 billion. Diablo 3 by Blizzard, had the players’ trade, bid on, and purchase items features, but failed owing to criticism and fan backlash. In 2022, they faced criticism again for the mobile version of Diablo – Diablo Immortal, which had an in-game hero up-gradation feature, costing up to 300000 US$.

Gamers Not Buying the Idea of In-Game Purchases, So Why NFTs?

The common criticism was that buying downloadable upgrades and bonuses rendered the game\’s purpose moot. However, what if the downloadable content served as the foundation for a market that enhanced rather than detracted from the intricate worlds that players inhabit in such games? These assets frequently disappear along with the games they were bought or won in. The problem with these conventional games was that gamers may invest hundreds of hours to collect these in-game assets or spend real money, only to have those assets lost or digitally forgotten when it\’s time for a new game or a sequel or if the gaming company closes.

The Introduction of Blockchain and NFTs: The New Era of Gaming

We are currently witnessing technology advance to a level in which players have total control over their in-game assets. Developers and studios can support actual gamer ownership of in-game assets by utilizing cutting-edge technology like blockchain. Game ownership gives a lot back to gamers for their time and resources, and, of course, loyalty. A gamer\’s portfolio of in-game assets means a lot to the gamer as well as the community. So, owning it adds a lot instead of beginning again from scratch when playing a new game or a sequel of an existing IP.

On the blockchain, the skin is exchangeable as an NFT, or non-fungible token. NFTs are a particular class of blockchain token that cannot be exchanged for another, making them perfect for in-game assets since the legitimate owner can unquestionably demonstrate ownership. This implies that any breach, hack, or attempt to remove the weapon skin by the game platform will be ineffective.

An asset\’s potential and usability dramatically rise when bought as an NFT. It no longer depends on the game it came from. For the first time, players could really take assets off the gaming platform with this guaranteed proof of ownership. This opens up a potential cash stream for developers and players alike because it means that in addition to being utilized in another game, the item may also be placed for trade or sale on NFT marketplaces. Despite the rise of the technology, only 2% of studios are actively implementing blockchain technology in their projects, and the majority claimed they have no interest in doing so.

NFTs and the Future of Gaming

Evolution in the gaming sector is the need of the hour, if we are to maintain the micro-transaction market for the gaming industry. Giving players actual ownership over their in-game possessions not only fosters a sense of increased agency on their part, but it may also open up new revenue streams for game studios and creators.

Educating the extremely vocal gaming community about how blockchain and Web3 might improve their gaming experience presents a problem. While the GDC research may indicate that 61% of developers are reluctant on implementing blockchain technology in games, organizations that pay attention to their users\’ requirements have a more upbeat outlook. But, for those who do, the advantages will ultimately work in their favor and serve to enhance players\’ gaming experiences. However, there will always be a segment of the target market that will refuse to spend any money on in-game things.

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